int CAMERA_SCREEN_SIZE=480;
int DIMENSION=4;
int TILESIZE=CAMERA_SCREEN_SIZE/DIMENSION;
int OFFSET=75;
Boolean WINNER=false;
StringList movement;
  boolean isOver(PVector tilePosition)
  {
    if (mouseX > tilePosition.x 
      && mouseX < tilePosition.x+TILESIZE
      && mouseY > tilePosition.y
      && mouseY < tilePosition.y+TILESIZE)
    {

      return true;
    } else
    {
      //println("is no over");
      return false;
    }
  }

  
  DIFFICULTY DIFFICULT=DIFFICULTY.EASY;
